Table of Content
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📢 You can set precision of number by adding :(precision) after tag
ex. {CurBpm:2}, {Accuracy:2}, …
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{IntegratedDifficulty} ⇒ Legacy Difficulty tag
{ForumDifficulty} ⇒ Difficulty from forum
18+ & 19+ returns 18.5 & 19.5{PredictedDifficulty} ⇒ Difficulty from overlayer built-in predictor
Average error 0.99, Maximum error 5
If you allow overlayer to collect your level (in mod option), the performance of predictor can be better!
(this option may produce lots of lag)
{PlayPoint} ⇒ PlayPoint that Adofai.gg will give you when you submit it
{LevelId} ⇒ Level ID in Adofai.gg
You can get count or color of judgements by combining prefix / postfix.
TE, VE, EP, P, LP, VL, TL ⇒ Early!! / Early! / EPerfect / Perfect / LPerfect / Late! / Late!!prefix: Cur, L, N, S ⇒ Current difficulty / Lenient / Normal / Strict
postfix: Hit, Score ⇒ judgement(text) / score(number)
ex. Cur(Current) + Hit(judgement) ⇒ {CurHit}, S(Strict) + P(Perfect count) ⇒ {SP}, …
‼️ When you use current score, you should use {Score} only. (without Cur)
You can also use {Multipress}, {MissCount}, {Overloads}, {FailCount}
Multipress, Miss, Overload, and Fail(Miss + Overload) count.MP, FM, FO ⇒ Multipress / Miss / Overload
Hex only{TEHex}, P(Perfect) + Hex {PHex}, …{Accuracy}, {XAccuracy} ⇒ Current Accuracy & X-accuracy{Combo} ⇒ Combo(Number of consecutive perfect**)** count{Progress} ⇒ Current Progress{StartProgress} ⇒ Progress of start tile{BestProgress} ⇒ Your best progress of the level{ProgressDeath} ⇒ death count in specified range
[Begin progress]~[End progress]{ProgressDeath:20~30}{CheckPoint} ⇒ Used checkpoint count{CurCheckPoint} ⇒ Current checkpoint number{TotalCheckPoint} ⇒ Total checkpoint count{LeastCheckPoint} ⇒ Minimum use of checkpoint{StartTile} ⇒ Start tile number{CurTile} ⇒ Current tile number{LeftTile} ⇒ Left tile count{TotalTile} ⇒ Total tile count{Pitch} ⇒ Pitch in CLS (display 1 when 100%){EditorPitch} ⇒ Pitch in your level (display 1 when 100%){ShortcutPitch} ⇒ Pitch set with speed setter (Hold ctrl in Editor) (display 10 when 100%){Attempts} ⇒ attempt count for the level{PlayTime} ⇒ playtime for the level{Radius} ⇒ planet rotate radius{Timing} ⇒ Planet Hit Timing
{TimingAvg} ⇒ Average of Timing value{CurDifficulty}, {DifficultyStr} ⇒ current difficulty
{CurDifficulty}, {DifficultyStr} gives you result in fixed language(English){CurMinute}, {CurSecond}, {CurMilliSecond} ⇒ Current timestamp of song{TotalMinute}, {TotalSecond}, {TotalMilliSecond} ⇒ Length of song{Title}, {Author}, {Artist} ⇒ Title, Author, Artist of the level (without richtags like <size>){TitleRaw}{CurBpm} ⇒ BPM of how fast you should strike keys{TileBpm} ⇒ BPM of tile{RecKPS} ⇒ KPS of how fast you should strike keys{FrameTime} ⇒ Time duration in ms between this frame and right before frame (simple summary: 1000/Fps){Fps} ⇒ FPS of your adofai{Year}, {Month}, {Day}, {Hour}, {Minute}, {Second}, {MilliSecond} ⇒ Current time of your computer{Expression} ⇒ You can use simple custom tag with this tag.